Wardery The Shire
Real Houses · Real Footfall · Real Standing

The Shire Map

FindTheCool is the world; the Wardery is merely the game played upon it. Stake a claim at a House you've genuinely visited, and watch your own Shire fill in.

How the Wardery Works

The Wardery turns real visits into a living record. Confirm a House -- that's a Footfall -- then Stake it to make your claim. Renew that Stake over time and you rise through the seven Titles a House can carry.

The Titles

Discoverer
The very first person ever to confirm this House. Permanent -- it can never be earned again once claimed.
Tastemaker
Whoever, among the first handful to bring real Footfall to a brand-new House, got there earliest. Also permanent.
Keeper
Whoever currently holds the most renewals here -- a House's own strongest, live-standing claim.
Pathfinder
Whoever has earned the most Crawl-repute here, by charting Crawls that bring real people through this House.
Chronicler
Whoever has earned the most Craft-repute here, by filing reports that keep this House's listing accurate.
Old Guard
Whoever holds the longest unbroken run of renewals here, without ever once lapsing.
Warden
The capstone: whoever holds at least two of the other Titles here at once. Never held in its own right -- only ever the sum of the rest.

Repute

Repute measures what you've done for a House beyond simply standing at it. Crawl-repute goes to a Crawl's own creator when someone else, with real Footfall of their own, completes it through that House. Craft-repute goes to whoever filed a report that got resolved. Discovery-repute is what Tastemaker is built from.

The Rite of Contest

Keeper, Pathfinder, Chronicler, and Old Guard can each be formally challenged. Opening a Rite doesn't flip the Title on the spot -- the incumbent keeps it, displayed, for a genuine 7-day window while both sides can still act. Only if the challenger is still ahead when the Rite closes does the Title actually change hands, and the outcome is recorded permanently in that House's own history. Only one Rite per Title can be open at a House at a time, and the same challenger can't open another at that House within 28 days of their last attempt, win or lose.

The Rules, Plainly

Claim radius
You must be within 75m of a House to Stake or renew it.
Renewal window
Renewing within 60 seconds of your last renewal doesn't count again -- your claim simply stands. Beyond that, a renewal at a House you already hold only counts once every 20 hours or so.
Lapse
A Stake not renewed in 21 days lapses and stops counting toward any Title.
Pace
Up to 4 new Houses staked every 10 minutes -- plenty for a real crawl through the Shire, not for a script.
The Muster
Resets every quarter. It's a shire-wide banner only -- no claimant's own Realm, Stake, or Titles are ever touched by it.
Survey of the Shire

Drawing the Shire…

Reference
Your Realm
Unsurveyed — beyond your Realm
Your Stake
An Order's Stake — coloured below
Unstaked House
Your Own Record

The Realm

Your Realm is your own record of exploration -- Houses known, Stakes held, and how much of each city you've genuinely uncovered. Log in to see yours.

Orders at War, Gently

The Muster

Every Order's combined Stake and Repute this season -- a shire-wide banner. Only this ranking resets each quarter; no claimant's own Realm, Stake, or Titles are ever touched by it.